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Sodoj

20 Game Reviews

10 w/ Responses

hey this has been awesome so far, here are some things you could consider for the final release

- after the first cutscene the player gets to control the magical sphere thing, but it took me some time to realize that because i assumed i was supposed to control the girl, but something broke so i could only control the camera. that is mostly my bad, but you should consider adding some kind of indication that player is controlling the sphere (or let player know when they are in control after the cutscene in general) or maybe just swing particles in an opposite direction of where player is going, that should reduce the confusion
- the interactable object prompt being located at the bottom left corner is kind of strange and it may be unintuitive for some players, having an option to have it above the interacable object or above the player would be neat
- gamepad uses face buttons to perform in combat while the tutorial told me to use arrows, you may wanna have that patched up as early as possible to avoid confusing players
- the timing felt way too strict for me, during the tutorial i felt like i was playing a late game encounter and i couldnt string more than 6 notes together. it may be because the ui is throwing me off, i could rarely tell for sure when i'll be able to land a note. the "hit line" in the ui was too thin, i feel like if it was a couple of pixels wider and the timer a "couple of pixels" more generous, the game would feel much much better to play. see what other people have to say about it, id test the crap out of that.
- must stress again,even with the more generous timing, the encounters overall seem a little too hard for a baby beginning area. since my health hadnt reset after tutorial, i had very little health to deal with the mushroom that was outside and it kicked my ass twice. i consider myself to be relatively alright at rhythm games, so unless you are reaching a hardcore crowd, you may want to tone it down
- there are multiple instances of missing punctuation and non capitalized letters when they should be in some lines, id actually consider keeping some of it in personal documents like frinkies letters after proper proofreading, it could be a subtle, yet neat character trait
- speaking of character traits, it seems a little out of character from abby to learn a move from a book, the crotch crater mentions magazine so maybe have it be some sort of magazine instead
- i'd really appreciate to have an option to choose how much of the consumables id like to use when using a quantifiable consumable, the "use menu" closing after using an item could also get in the way of player enjoyment

um thats all i have to say, as i mentioned the mushroom dude got in my way and i couldnt progress that much further. i hope this will be of use to you and your team and i wish you the best of luck with your game!

SquishY-Bottom responds:

This is the best criticism I have ever got, every single one of these ideas we are actually either working on or should be doing. I will be adding literally all these ideas. Thank you for taking the time to write this. These are amazing notes.

very clever!

yo whaddup

0x0961h responds:

Heya! 👋

wii

AlexToolStudio responds:

U!!

RosieUV responds:

gottem

chillzozen responds:

Luv you!

PLJerry responds:

wii.

no freaking way dude, this is amazing! i'm a huge devil daggers fan and 100s into this demake its almost as good as it gets on pico-8. it goes without saying that this is beyond technically impressive, even though the lack of directional sound kind of makes grinding gems in the early game a pain in the ass. but hey, what can you do!i also miss the shotgun jump, but i can live without it. love your work, cant wait to see what you'll come up with next!

freds72 responds:

thanks - we tried to make the best out of the audio, but yes, not spatial.

phenomenal

just when i thought i was the only one that's making an arcade game revolving around collecting things while dodging stuff inside of a circle for this years pixel day, i stumble upon this on the frontpage :p i enjoyed your take on the idea, it's super fun to bounce the little kiwi dude around despite some unfortunate spawns at the later stages. the presentation is also top notch

ez gaem bet it 1st try B)

there was mspaint collab? i'm sad i only hear about it now, i would've loved to be a part of it ;-;

anyway, awesome art pieces, everyone did a great job!

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