immaculate level design and a worthy successor of the first jeri tower. the shooting mechanics are simple, yet smooth and extremely responsive, it feels great to blast eldrtich abomination lvl? death's heads, the juicy particle technique you went for pushes the pico-8 to its absolute limits and i cannot believe you made it work in 60 frames per second, incredible technical achievement, seriously, hats off! i'm sorry i went on a tangent over particles and shooting, but it just felt so good. as i'm writing this, i'm wondering how long this review is going to be in the end because if i spent a good solid paragraph complimenting you on the shooting and seriously technically impressive pico-8 particle systems of guts realistically splattering over the floor in 3d space, how much space will the rest of the game take? okay, lets get back on track i guess. the shooting is one thing, the guts are another, however, the movement???? the movement is its own different beast. im sorry for the spoilers dear viewer (and not so much sorry for spoilers succojones since you made the game), but i mentioned earlier that this game has a simulated movement in 3d space, yeah i shouldve waited until now to bring it up, i'm so sorry, i'll be careful to structure my sentecnes more carefully in the future. anyway, yeah, the movement kicks so much ass like holy shit this would even make freds72 blush, ive played so many of his games and read all of his devlogs, but the movement in his games always felt clunky and restricted by the pico-8 console limitations like limited colors and slow text speed, but however this game managed to break all of that and actually offer a seamless type of movement where every object feels like a proper 3d object and not some bullshit billboard baggins sprite rotating and being constrained by underpowered 2d console. seriously, hats off to you! it is seamless just as dark souls 3 seamless coop mod is seamless, i cant see any seams, the culling is flawless, no need for painters alghorythm bullshit i dont care about this this simulates 3d polygons so well its amazing it makes you think pico-8 was always a quirky 3d retro game engine to begin with like the movement is so good holy shit, its not rigid and static, it has momentum, its like mario brothers the arcade game or red alert on virtual boy god damn it feels so good, seriously hats off to you! and dont even get me started on the level design, its so. freaking. good! ! ! you constantly need to think where you move, what type of bullets you shoot and how every decision will affect your